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A Summary of

Token curated registry design patterns

by
Matt Lockyer
Medium
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Token Curated Registries (TCRs) are registries for listings created by token holders, who have the ability to accept or reject actions using their tokens.

Unordered TCR

  • Can be finite or infinite
  • Open questions for development teams include parameters such as stake amount, minimum votes to accept/reject action, etc.
  • Applications: an axiomatic basis for most TCR applications
  • Several are currently in development

Ordered TCR

  • Index added to each entry in the list
  • Lists can serve functions such as queues, rank or instruction sets
  • Actions: in/out, swap
  • Application: instruction sets, governance procedures, playlists
  • Feasibility: index added to list data, additional functions to stake and swap indexes

Graded TCR

  • Each listing does not need unique index
  • Contains mutually exclusive in the form of some points
  • Actions: in/out, upvote/downvote
  • Applications: reputation systems, ranking content
  • Feasibility: Challenge rank by staking and voting, rank added to listing data and functions to upvote/downvote

Layered TCR

  • Listing should make first registry by some criteria
  • Listing must meet some kind of criteria to promote to next layer
  • Listing only lives in 1 layer at a time
  • Actions: in/out, promotion/demotion
  • Applications: ACLs, reputation, identity, player leveling, quality assurance
  • Feasibility: ability to add promotion/demotion functions to any TCR so listings can be moved from registry to registry

Nested TCR

  • Listings are pointers to other TCRs or primitive listings--leaf nodes in graph/data structure speak
  • Ability to represent any type of graph, hierarchy and network
  • Actions: in/out
  • Feasibility: can be implemented as an unordered TCR with an optional parents data attribute per listing

Combinatorial TCR

  • Stake combinations or permutations of items in a single listing
  • Actions: in/out; in/out; in/out;...
  • Applications: function parameters and ranges, game mechanics, governance
  • Feasibility: each listing can be implemented as an array of items
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